Skills to learn...
- ShaderLab
- Shader Graph
Learn to write shaders in the ShaderLab language and learn the Shader Graph, in which I can create a simple shaders at this moment.
- Visual Effect Graph
Learn the advanced features of Visual Effect Graph, in which among others I create effect visible at the beginning of this website.
- VR
- AR
Learn to create applications which will use a virtual reality (first for the mobile devices, later for the more advanced devices).
Next I will learn at least the basics of augmented reality.
- Unity ML-Agents
When I create a few more projects using Machine Learning (from scratch, like my one of the projects below) I will learn
how to use the Unity ML-Agetns toolkit which allows to create projects faster with implementation of Machine Learning.
- Project Tiny
Learn the Project Tiny which allows to create light-weight applications/games, thanks to cut some elements from Unity
responsible for e.g. physics. Thanks to this, such applications (weighing ~1MB) start almost immediately.
- DOTS
Learn the DOTS (Data-Oriented Technology Stack) which allows create games in Unity with thousands of interactive dynamic objects
in constant 60 frames, even on mobile devices, among others thanks to multi-threading.
- GCP(basics)
Learn some basics of GCP (Google Cloud Platform) which may also be useful in future in various projects created
for instance in Spring.
- Spring
Learn the Spring at least at a basic level in which I will be able to create a back-end for websites, applications
and games, instead of using PHP for it.